First of all, all Pokémon have different types. These are:
The 19 types of Pokémons |
Normal- It could be classified as the weakest type. However, there are many Pokémon of this type.
Fighting- It is mostly masculine and is always in a cave. It is strong.
Flying- Almost all of the Flying Pokémon have dual type. Mostly these Pokémon know how to use the HM Fly.
Poison- It is with a huge advantage due to its stink. Has no fingers.
Ground- Ground-type Pokémon have a weak HP but their ATTACK and DEFENSE stats are huge.
Rock- Many Gym Leaders like this type due to it's high DEFENSE and SP. DEF which is used to block a lot of moves.
Bug- A Pokémon that is easy to raise and fast to evolve but low on HP due to its small sizes.
Ghost- Pokémon that are ghostly and have a lot of advantage, however weak to the same type and Dark-type Pokémon.
Steel- It always has the advantage of HP, DEFENSE, and SP. DEF but weak to Fire and Ground.
Fire- A Pokémon type that is rare to see but its stats are worth it. It is also one of the starter-type Pokémon.
Water- It has a lot of species due to the very rich nature of water in each region, has advantage in SP. ATK and SP. DEF. It is also one of the starter-type Pokémon.
Grass- Grass-type Pokémon have a lot of HP and is easy to raise, however most of these Pokémon have the type Poison. It is also one of the starter-type Pokémon.
Electric- Most of the Electric types have the ability "Static" which paralyzes the attacker when touched by a physical move. Paralysis causes Pokémon to have lower SPEED and sometimes can't attack.
Psychic- It is mostly a human Pokémon that has been transformed. Examples of this are Mew, Mewtwo, Kadabra, Jynx and Alakazam. Psychic-type Pokémon have high IQ which could make more powerful moves than a regular one.
Ice- A Pokémon that is hard to smash and defeat just like the Steel-type, but its advantage is ATTACK and SP. ATK.
Dragon- Considered the most powerful type among all Pokémon. Dragon-type Pokémon have all high stats, but hard to raise.
Dark- It is a type that has advantages with Ghost and Psychic, however it is low on HP and ATTACK.
Fairy- A new type that's been discovered recently, Fairy-type Pokémon mostly deals with a duo type such as Normal, Psychic, and Water. It is an elemental type.
???- A type that hasn't been discovered to any Pokémon but mostly deals with Ghost-type moves.
One example of it is the "Curse" which cuts the user's HP to half and lays a curse to the opponent (Only deals with Ghost). If used by another type, the user's SPEED falls while its ATTACK and DEFENSE sharply rises.
THE TYPE MATCHUP CHART |
Now let's discuss the Type Matchup List. Type Matchup is a kind of chart that specifies which is weaker than that or stronger than that. It also discuss the Defense of each type when another type is attacking. The Chart List is below:
NOTE: This chart is Attack to Defense (Attack-Left, Defense-Upper Portion)
Legend:
Red Colored tiles - 1/2x damage received (Its not very effective)
Green Colored tiles - 2x damage received (Its super effective)
Black Colored tiles - 0x damage received (It doesn't affect the foe)
White Colored tiles - 1x damaged received (Normal)
This doesn't include if the Pokémon's type is dual. If a Pokémon's type is two, it still works with this chart but sometimes adding or subtracting is needed to know how much damage would it get.
For example a Beautifly (a Bug, Flying-type Pokémon) is fighting an Oodish (a Grass, Poison-type Pokémon) since the Pokémon with the most speed gets the first attack, let's just say that Beautifly has the advantage. Let me show you a picture.
Beautifly attacking Gust |
Since Morning Sun takes the attack for itself (Healing Type), and Oodish's type is Grass, Posion, Poison Sting will not be effective because Poison vs. Poison is 1/2 and Posion vs. Grass takes 2x damage which will be equal to 1 damage. For Beautifly's Mega Drain which is a Grass-type move, the calculation would be like this: Grass vs. Posion is 1/2 and Grass vs. Grass is 1/2 again so it would be 1/4 which is not very effective. For Gust is effective to Grass, and normal damage to Poison, I think it would be the best attack.
Oodish using Acid |
In this picture, my opponent's moves are unknown but since its attacks are random he/she wouldn't know advantages. The wild Oodish attacked my Beautifly Acid which is a Poison-type attack and could lower DEFENSE. The calculation would be like this: Poison vs. Bug is 1 or normal, then Poison vs. Flying is also normal so it would be 2x damage overall.
Now let's use the Type Matchup Strategy to get yourself a better trainer. Next topic is their hold items. All Pokémon types (except Fairy and ???) have different hold-items that boosts 25% or 50% of a Pokémon's move-type. For example a Pikachu's electric-type moves would be boosted by 25% if it holds a MAGNET, making it more powerful.
The hold-items are as follows:
Black Belt = Fighting-type Pokémon moves boosted to 25%
Black Glasses = Dark-type Pokémon moves boosted to 25%
Charcoal = Fire-type Pokémon moves boosted to 25%
Dragon Fang = Dragon-type Pokémon moves boosted to 25%
Hard Stone = Rock-type Pokémon moves boosted to 25%
Magnet = Electric-type Pokémon moves boosted to 25%
Metal Coat = Steel-type Pokémon moves boosted to 25%
Miracle Seed = Grass-type Pokémon moves boosted to 25%
Mystic Water = Water-type Pokémon moves boosted to 25%
Never-melt Ice = Ice-type Pokémon moves boosted to 25%
Poison Barb = Poison-type Pokémon moves boosted to 25%
Sharp Beak = Flying-type Pokémon moves boosted to 25%
Silk Scarf = Normal-type Pokémon moves boosted to 25%
Silver Powder = Bug-type Pokémon moves boosted to 25%
Soft Sand = Ground-type Pokémon moves boosted to 25%
Spell Tag = Ghost-type Pokémon moves boosted to 25%
Twisted Spoon = Psychic-type Pokémon moves boosted to 25%
Lastly is the Pokémon Specific Hold-items. Some Pokémon have their own hold-item (mostly when animated holding something) like Stick or Soul Dew. It raises the specific Pokémon stat.
The following items are as follows:
Light Ball = Pikachu's hold-item that raises his/her SP. ATK. It is a ball full of energy.
Metal Powder = Ditto's hold-item that raises it's DEFENSE. It is a violet powder from some sort of DNA test.
Thick Club = Cubone's or Marowak's hold-item that raises his/her ATTACK. It is a bone that contains sadness.
Stick = Farfetch'd's hold-item that raises his/her CRITICAL HIT-RATIO. It is a single small leek.
Lucky Punch = Chansey's hold-item that raises her CRITICAL HIT-RATIO. It is a boxing glove.
Soul Dew = Latios' or Latias' hold-item that raises his or her ATTACK. It is an orb containing life.
Today you already know how the Type Matchup goes, the different types of Pokémon, their hold-items, and some specific hold-items. Next time, you will learn the basics of the adventures and the adventures of Pika in Kanto and Hoenn. Once again, this is Mikhail Perlas, I hope I solved some of your Pokémon Problems, Good Luck, and have a nice day. 😉😉😉